Maya Ncloth Tutorial 2017

Maya ncloth is used for editing techniques. Maya nCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces. For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects.  The nCloth advanced techniques tutorial demonstrates a workflow that allows you to simulate high resolution clothing mesh using nCloth. In the tutorial, two lower resolution versions of high resolution mesh clothing are converted to nCloth and then simulated. Using a wrap deformer, the nCloth objects become influence objects for the high resolution mesh clothing, which then behaves the same as the simulated nCloth.

It is an essential feature of 3D animation. You get to learn a very important aspect of the character designing.  Throughout this tutorial, you use and refer to four variations of the character’s polygon mesh clothing: a low resolution, medium resolution, high resolution, and reference character version. To view the tutorial assets, open Character_Multiple_Resolution.mb in Maya. Maya dynamics are powerful but take some time and practice to master. This is mostly because their implementation in Maya is less than intuitive. To understand why the various dynamic systems are set up the way they are you have to understand that historically, as each version of Maya has been introduced, additions have been made to the dynamics. Particles and rigid body dynamics have only changed a little since Maya version 4. Maya 8 introduced the nucleus dynamic system which is used for nCloth and is rumored to replace the current particle system in upcoming versions of the software.

Like any other software, Maya nCloth has gone through its fair share of updates and changes. You can choose from a wide range of animation institutes to learn multimedia courses. Other than that Maya nCloth enables you to get hold of the character specific details to a greater extent. It is an extremely advantageous application. To introduce the nCloth system we’ll create a very simple animation that simulates the rounding up of the edges of a cell during prophase. nCloth is not just for simulating clothing. By adjusting settings on the nCloth object and the nucleus solver you can simulate anything from water balloons to chain mail.


Leave a comment