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It goes without saying that when it comes to animation job interviews, it’s a good idea to be prepared and get some pre-prepared answers in your back pocket to ensure a prospective employer doesn’t catch you out completely on the day. There are a couple of things you must know before you appear for an animation job interview-
- Know your potential employer
The more you know about a studio before you go in to interview, the better. Know what films/shows/games/projects they have worked on. Make sure you know WHAT parts of that project they actually worked on; many films now farm out work to multiple studios, so you don’t want to make the mistake of complimenting one studio for another studio’s work! You don’t want to come off as fan boy-fanatical, but you definitely want to express an interest in your potential employer’s previous work.
If you have an inkling of what projects may be coming down the pipeline for the studio, consider putting things on your reel that could apply to those projects (i.e. if you know they will be working on a movie about zoo animals, show them some nice quadruped animation tests). It sounds like pandering, I know but the fact is, studios like to be able to immediately gauge how useful you will be to them.
- Don’t complain about past jobs
This is a BIG one. We’ve all had jobs we didn’t like, but a job interview isn’t the place to nurse old wounds. There are several reasons for this. First off, most companies just prefer a positive person over a negative one who will drag down everyone else around them. Second, our industry is very small-it could be that the person you are criticizing is a good friend (or even a recent new hire) of the person interviewing you. Third, companies don’t like the idea that someday, when you move on, you may end up saying bad things about them to your next potential employer. Keep in mind to mention whatever you have learn in animation.
- Don’t badmouth your work
Most of us are our own worst critics, and we will never be 100% satisfied with what we produce. We’ll always know we could have made a shot a little better…but don’t apologize for your work! Be positive, talk about things you’d like to get better at in the future but don’t point out past shortcomings. Don’t make excuses for shots or say things like “it used to look better but the director made me change it.” Let the interviewer come to their own conclusions, and follow their lead when talking about your past work. This will show that you don’t respect the animation institute you learned from.
Animators create films for production companies, major animation studios and computer games companies. Typical responsibilities of the job include: working creatively to produce original and aesthetically pleasing designs and solutions, using specialist computer generation software such as Maya, Flash and After Effects, presenting designs to customers for evaluation, promoting and running the business. Here are top 3 job opportunities that you will receive after you learn animation.
- 3D modelers
3D modelers create characters and environments for video games and 3D movies as well as images and modeling for websites, graphic designs, animation, film effects, simulations, broadcast design, special effects, characters and props for film, television effects, CD-Rom design, and location-based entertainment. These multi-talented professionals also create images/models for geologists, architects, scientists, engineers, healthcare agencies, and more.
- Art Director
Art directors develop design concepts and review material that will appear in digital media, newspapers, advertisements, books, magazines, and more. They control the overall visual direction of a project in industries from advertising and public relations to web design. Art direction requires years of experience, advanced technical skills, and advanced knowledge in the areas of art and management.
- Character Animator
Character animators create and design characters using animation software, 3D modeling, 2D animations, and even puppetry. These creative professionals develop characters that use movement to tell a story, whether it’s for film, television, video games or mobile applications.
If you wish to enter into the creative world of animation and work into these highly influential jobs then it is suggested that you start looking for animation courses that suit your requirements. Kolkata is the creative capital of India and you can very easily find an animation institute that will fulfill your requirements.
Maya ncloth is used for editing techniques. Maya nCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces. For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects. The nCloth advanced techniques tutorial demonstrates a workflow that allows you to simulate high resolution clothing mesh using nCloth. In the tutorial, two lower resolution versions of high resolution mesh clothing are converted to nCloth and then simulated. Using a wrap deformer, the nCloth objects become influence objects for the high resolution mesh clothing, which then behaves the same as the simulated nCloth.
It is an essential feature of 3D animation. You get to learn a very important aspect of the character designing. Throughout this tutorial, you use and refer to four variations of the character’s polygon mesh clothing: a low resolution, medium resolution, high resolution, and reference character version. To view the tutorial assets, open Character_Multiple_Resolution.mb in Maya. Maya dynamics are powerful but take some time and practice to master. This is mostly because their implementation in Maya is less than intuitive. To understand why the various dynamic systems are set up the way they are you have to understand that historically, as each version of Maya has been introduced, additions have been made to the dynamics. Particles and rigid body dynamics have only changed a little since Maya version 4. Maya 8 introduced the nucleus dynamic system which is used for nCloth and is rumored to replace the current particle system in upcoming versions of the software.
Like any other software, Maya nCloth has gone through its fair share of updates and changes. You can choose from a wide range of animation institutes to learn multimedia courses. Other than that Maya nCloth enables you to get hold of the character specific details to a greater extent. It is an extremely advantageous application. To introduce the nCloth system we’ll create a very simple animation that simulates the rounding up of the edges of a cell during prophase. nCloth is not just for simulating clothing. By adjusting settings on the nCloth object and the nucleus solver you can simulate anything from water balloons to chain mail.
Basically mirror dimensions are created in superhero movies and animated movies to portray a superficial world or as we see in the marvel movies it is used to show us the parallel universe. An animation creator uses multimedia and Photoshop techniques to inculcate these special effects. Recently we could see all these effects of mirror dimension in the film called “Doctor Strange”. When you take up multimedia courses, it will become quite evident to you about the usage of mirror dimensions. A fair knowledge of multimedia tools and applications can help you create the mirror dimensions with ease.
Marvel’s “Doctor Strange” is the best example that shows how you can use mirror dimensions to create extraordinary scenes. The task of mirror dimensions is not that simple, we have a dedicated team for that. It’s not hand animated, you can track a character pretty well even without mocap markers. Requires a lot of massaging by animators (or outright redone) if they want to use it as finals in the film though. A lot of the body tracks you see here are used to cast shadows/generate reflections/blend into hand animated digi double. The actual plate of the actor is used otherwise. An animation creator works day and night to pull off the shot sequences aptly and with proper functioning.
Multimedia courses help you get a full grasp over the subject matter with all the professional, artistic and technical aspects at the same time. Lets’ not forget to admire the effort and the amount of imagination that was inculcated by the animation creator of this particular film. The warping plank in the foreground, the unfolding “stairs” to the left, and the upside-down games on the right… that movie was gorgeous.
Just to brush up the basic of creating mirror dimensions, you use the FLIP action to mirror it. If you want to mirror the block and have the text appear normal (non-mirrored), then you need to set the MIRRTEXT variable to zero (0). Do this by typing MIRRTEXT <enter> 0 <enter>.TEXT in block will be mirrored regardless of MIRRTEXT value. OP: you could create an attribute inside your block and link it to the length FIELD of the entity you want to dimension. That or create a dynamic block with a FLIP parameter and action. If you wish to learn the craft entirely and completely the go ahead and find a good multimedia course for you as there are many.